Hellforged Rapier Battery

(Unit)
Type: unit
Category: Heavy Support
Categories: Heavy Support, Faction:
LinkId: 103d-497f-f6ab-d8b0
Hidden: false
Options (4)
Rules (2)
Hateful Assault
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this unit until the end of the turn.
Hateful Volleys
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model is INFANTRY and every model in its unit remained stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon with the Rapid Fire type. A bolt weapon is any weapon whose profile includes the word ‘bolt’ (e.g. boltgun, bolt pistol, combibolter, Inferno boltgun). Rules that apply to bolt weapons also apply when firing the boltgun profile of combi-weapons and when firing Artefacts of Chaos that replaced a bolt weapon, (e.g. Spitespitter). The Talon of Horus is also a Rapid Fire bolt weapon.

Profiles:

Abilities
Artillery:

A Hellforged Rapier can only fire its ranged weapon if a friendly Chaos Space Marine Crewman model from the same unit is within 3". A single Chaos Space Marine Crewman cannot operate multiple Hellforged Rapiers in this way in a single turn. If all of the Chaos Space Marine Crewman from the same unit within 6" of a Hellforged Rapier are slain, it loses the Artillery ability and gains the Daemon Unleashed ability and operates under the rules of that ability instead.

Daemon Unleashed:

A Hellforged Rapier gains this ability if all Chaos Space Marine Crewmen in the same unit are slain. While a Hellforged Rapier has this ability, it must move as far as possible directly towards the nearest visible enemy during the Movement phase (it does not have to Advance, but may do so if the controlling player wishes), it may fire normally in the Shooting phase, even if no friendly Chaos Space Marine Crewman are within 6" and must declare a Charge in the Charge phase if there are any enemy units within 12" at the beginning of that phase.

Used By (2)