| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Kharn the Betrayer | 6" | 2+ | 2+ | 5 | 4 | 5 | 6 | 9 | 3+ |
| Abilities |
|---|
| Kill! Maim! Burn!:
You can re-roll failed hit rolls made for friendly WORLD EATERS units within 1" of Kharn the Betrayer. |
| The Betrayer:
You cannot re-roll or modify hit rolls of 1 made for Kharn the Betrayer in the Fight phase. Instead, those attacks automatically hit a friendly unit within 1". Randomly determine which unit is hit if there is more than one. If there are no friendly units within 1" of Kharn, the hits are discarded. |
| Death to the False Emperor:
Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same weapon. These extra attacks cannot themselves generate any further attacks. |
| Blood for the Blood God:
This model can fight twice in each Fight phase, instead of only once. |
| Sigil of Corruption:
This model has a 4+ invulnerable save. |
| Slaughterborn:
When an enemy CHARACTER, MONSTER or TITANIC model is destroyed as a result of an attack made by this Warlord, add 1 to this Warlord’s Attacks and Strength characteristics. |