Warlord Traits (Reference)

(Unit)
Type: upgrade
Category: Configuration
Categories: Configuration
EntryId: b17e-aed9-d75a-dfd8
Hidden: false

Profiles:

Abilities
1. Infernal Quest:

If this Warlord is within range of an objective marker (as specified within the mission), it controls that objective marker even if there are more enemy models within range of the same objective marker. If an enemy unit with a similar ability is within range of the same objective marker, then the objective marker is controlled by the player who has the most models within range as normal – when this is the case, this Warlord counts as 10 models.

2. Harbinger of Scrapcode:

At the end of the Movement phase, roll a D6 for all enemy VEHICLES within 6" of this Warlord; on a 4+, the VEHICLE being rolled for suffers 1 mortal wound.

3. Knight Diabolus:

Add 1 to this Warlord's Attacks characteristic.

4. Warp-haunted Hull:

This Warlord can attempt to deny one psychic power in your opponent's Psychic phase in the same manner as a PSYKER. In addition, when this Warlord would lose a wound as a result of a mortal wound in the Psychic phase, roll one D6; on a 5+ that wound is not lost.

5. Eager for the Kill:

When an Advance roll or charge roll is made for this Warlord, add 1 to the result. In addition, add 1 to this Warlord's Attacks characteristic whilst they are wholly within your opponent's deployment zone.

6. Aura of Terror:

When a charge roll is made for an enemy unit within 12" of this Warlord, subtract 1 from the result. In addition, when a Morale test is made for an enemy unit within 12" of this Warlord, your opponent rolls 2D6, discarding the lowest result, or either result if they are the same.