Dreadblade Damnations (Reference)

(Unit)
Type: upgrade
Category: Configuration
Categories: Configuration
EntryId: a6a8-7b62-e811-26d8
Hidden: false

Profiles:

Abilities
0. Dreadblade Damnations:

After determining the model’s Pacts, you must then either select two different Damnations from the table below or roll one D6 to randomly generate a single Damnation.

If any Dreadblades from your army have any Damnations, roll 2D6 for each of them at the start of each of your turns, subtracting 1 from the result if they have the Forsaken Damnation. If the result is less than that Dreadblade’s Leadership characteristic, their Damnations do not apply that turn; otherwise, their Damnations apply until the start of your next turn.

1. Forsaken:

Whilst this Damnation applies, this model cannot be affected by any Stratagems used by the controlling player (including using the Command Re-roll Stratagem to re-roll a dice for this model).

2. Warp-rage:

Whilst this Damnation applies, this model cannot Fall Back and has a Ballistic Skill characteristic of 6+.

3. Volatile Reactor:

Whilst this Damnation applies, roll one D6 at the end of each phase in which this model lost any wounds but was not destroyed; on a 4+ this models loses one additional wound.

4. Warp Fugue:

Whilst this Damnation applies, this model always fights last in the Fight phase, even if it has charged or has an ability that would allow it to fight first.

5. Single-minded Hatred:

Whilst this Damnation applies, in your Shooting phase a unit can only be targeted by this model if it is the closest enemy unit that is visible to it, and in your Charge phase a unit can only be selected as the target of a charge by this model if it is the closest enemy unit.

6. Defiant Machine-spirit:

Whilst this Damnation applies, when an Advance roll or Charge roll is made for this model subtract 1 from the result, and when an attack made by this model subtract 1 from the hit roll.