| Abilities |
|---|
| 0. Dreadblade Damnations:
After determining the model’s Pacts, you must then either select two different Damnations from the table below or roll one D6 to randomly generate a single Damnation. If any Dreadblades from your army have any Damnations, roll 2D6 for each of them at the start of each of your turns, subtracting 1 from the result if they have the Forsaken Damnation. If the result is less than that Dreadblade’s Leadership characteristic, their Damnations do not apply that turn; otherwise, their Damnations apply until the start of your next turn. |
| 1. Forsaken:
Whilst this Damnation applies, this model cannot be affected by any Stratagems used by the controlling player (including using the Command Re-roll Stratagem to re-roll a dice for this model). |
| 2. Warp-rage:
Whilst this Damnation applies, this model cannot Fall Back and has a Ballistic Skill characteristic of 6+. |
| 3. Volatile Reactor:
Whilst this Damnation applies, roll one D6 at the end of each phase in which this model lost any wounds but was not destroyed; on a 4+ this models loses one additional wound. |
| 4. Warp Fugue:
Whilst this Damnation applies, this model always fights last in the Fight phase, even if it has charged or has an ability that would allow it to fight first. |
| 5. Single-minded Hatred:
Whilst this Damnation applies, in your Shooting phase a unit can only be targeted by this model if it is the closest enemy unit that is visible to it, and in your Charge phase a unit can only be selected as the target of a charge by this model if it is the closest enemy unit. |
| 6. Defiant Machine-spirit:
Whilst this Damnation applies, when an Advance roll or Charge roll is made for this model subtract 1 from the result, and when an attack made by this model subtract 1 from the hit roll. |