| Abilities |
|---|
| 3. Daemonic Vigour:
When this Pact is chosen or generated, roll one D6; on a 1-3, add 2" to this model's Move characteristic; on a 4-5, improve this model's Weapon Skill characteristic by 1 (e.g. WS 3+ becomes WS 2+); on a 6, improve this model's Ballistic Skill characteristic by 1 (e.g. BS 3+ become BS 2+). |