The Yncarne

(Unit)
Type: unit
Category: HQ
Categories: Character, Faction: Aeldari, Faction: Ynnari, HQ, Psyker, Monster, Daemon, Fly, The Yncarne
LinkId: ff5c-6397-4052-63eb
Hidden: false
Costs: 14 PL280 pts

Constraints:

max(roster): 1
Options (4)
Rules (1)
Strength from Death
This ability is common to all YNNARI units.

As soon as any unit is destroyed, All units from your army benefit from Soulburst actions until the end of the turn. Whilst a unit is benefitting from Soulburst Actions, it always fights first in the Fight phase, even if it didn't charge. If a model that is benefitting from soulburst actions made a charge move this turn, or already has an ability that allows it to always fight first in the Fight phase, then whilst it is benfitting from soulburst actions you also add 1 to hit rolls for attacks made with melee weapons by that model. If the enemy also has units that made a charge move or that have abilities that allow them to always fight first in the fight phase, the alternate units, starting with the player whose turn is taking place.

Profiles:

Unit MWSBSSTWALdSave
The Yncarne

8"

2+

2+

6

6

9

6

9

3+

Psyker CastDenyPowers Known
Psyker

2

1

2 - Revenant

The Yncarne can attempt to manifest 2 psychic powers in each friendly Psychic phase, and attempt to deny 1 power in each enemy Psychic phase. It knows the Smite power and 2 psychic powers from the Revenant discipline.

Abilities
Ynnead Stirs:

Friendly YNNARI units within 6" of the Yncarne automatically pass Morale tests. In addition whenever a friendly YNNARI unit within 6" of the Yncarne loses a wound, roll a D6. On a 6 that wound is not lost

Daemonic Avatar:

The Yncarne has a 4+ invul save.

Inevitable Death:

When you set up the Yncarne, it can be set up in waiting rather than on the battlefield. if it is, each time a unit (friend or foe) is completely destroyed, you may immediately set up the Yncarne as close as possible to the position of that unit, more than 1" from all enemy models. The Yncarne may not charge in the turn it is set up in this manner.

Avatar of Ynnead:

Each time another AELDARI model is slain within 6" of the Yncarne, roll a D6, on a 4+ the Yncarne regains one lost wound

Summoned by Death:

Each time a unit (friend or foe) is completely destroyed, you may immediately remove the Yncarne from the battlefield and set it up again as close as possible to the position of that unit, more than 1" from all enemy models. The Yncarne may not charge in the turn it is set up in this manner.

Psychic Power Warp ChargeRange
Smite

5

18"

Smite has a warp charge value of 5. If manifested, the closest visible enemy unit within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the Psychic test was more than 10 the target suffers D6 mortal wounds instead.

Used By (1)
Aeldari - Ynnari(Catalogue)