Starweaver

(Unit)
Type: unit
Category: Dedicated Transport
Categories: Faction: , Faction: Aeldari, Dedicated Transport, Fly, Faction: Harlequins, Transport, Vehicle, Starweaver
EntryId: d96e-e7b4-6204-0b07
Hidden: false
Costs: 5 PL60 pts
Options (3)
Rules (1)
Strength from Death
This ability is common to all YNNARI units.

As soon as any unit is destroyed, All units from your army benefit from Soulburst actions until the end of the turn. Whilst a unit is benefitting from Soulburst Actions, it always fights first in the Fight phase, even if it didn't charge. If a model that is benefitting from soulburst actions made a charge move this turn, or already has an ability that allows it to always fight first in the Fight phase, then whilst it is benfitting from soulburst actions you also add 1 to hit rolls for attacks made with melee weapons by that model. If the enemy also has units that made a charge move or that have abilities that allow them to always fight first in the fight phase, the alternate units, starting with the player whose turn is taking place.

Profiles:

Unit MWSBSSTWALdSave
Starweaver

16"

3+

3+

5

5

6

3

8

4+

Transport
Starweaver - Transport:

A Starweaver can transport 6 MASQUE INFANTRY models.

Abilities
Holo-fields:

Models in this unit have a 4+ Invulnerable save.

Explodes:

If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound.

Open-topped:

Models embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers; for example, the pasengers cannot shoot if this model has Fallen Back in the same turn and so on, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on. Note that, due to their Rising Crescendo ability, the passengers can shoot if this model Falls Back.

Mirage Launchers:

Your opponent must subtract 1 from any hit rolls made against this unit in the Shooting phase

Blur of Colour:

When this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice.

Used By (1)