| Unit | M | WS | BS | S | T | W | A | Ld | Save |
|---|---|---|---|---|---|---|---|---|---|
| Starweaver | 16" | 3+ | 3+ | 5 | 5 | 6 | 3 | 8 | 4+ |
| Transport |
|---|
| Starweaver - Transport:
A Starweaver can transport 6 MASQUE INFANTRY models. |
| Abilities |
|---|
| Holo-fields:
Models in this unit have a 4+ Invulnerable save. |
| Explodes:
If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. |
| Open-topped:
Models embarked on this model can attack in their Shooting phase. Measure the range and draw line of sight from any point on this model. When they do so, any restrictions or modifiers that apply to this model also apply to its passengers; for example, the pasengers cannot shoot if this model has Fallen Back in the same turn and so on, cannot shoot (except with Pistols) if this model is within 1" of an enemy unit, and so on. Note that, due to their Rising Crescendo ability, the passengers can shoot if this model Falls Back. |
| Mirage Launchers:
Your opponent must subtract 1 from any hit rolls made against this unit in the Shooting phase |
| Blur of Colour:
When this unit Advances, add 6" to its Move characteristic for that Movement phase instead of rolling a dice. |