Troupe Master

(Unit)
Type: unit
Category: HQ
Categories: Faction: , Faction: Aeldari, Character, HQ, Faction: Harlequins, Infantry, Troupe Master
EntryId: 5f24-c0be-025f-16aa
Hidden: false
Costs: 4 PL60 pts
Options (14)
Rules (1)
Strength from Death
This ability is common to all YNNARI units.

As soon as any unit is destroyed, All units from your army benefit from Soulburst actions until the end of the turn. Whilst a unit is benefitting from Soulburst Actions, it always fights first in the Fight phase, even if it didn't charge. If a model that is benefitting from soulburst actions made a charge move this turn, or already has an ability that allows it to always fight first in the Fight phase, then whilst it is benfitting from soulburst actions you also add 1 to hit rolls for attacks made with melee weapons by that model. If the enemy also has units that made a charge move or that have abilities that allow them to always fight first in the fight phase, the alternate units, starting with the player whose turn is taking place.

Profiles:

Unit MWSBSSTWALdSave
Troupe Master

8"

2+

2+

3

3

5

5

9

6+

Abilities
Flip Belt:

During the Movement phase, models in this unit can move across models as if they were not there, and when moving across terrain features, vertical distance is not counted against the total these models can move (i.e. moving vertically is free for these models in the Movement phase). During the Charge phase, models in this unit can move across models (other than Buildings) as if they were not there.

Holo-suit:

Models in this unit have a 4+ Invulnerable save.

Rising Crescendo:

Models in this unit can Advance and charge in the same turn. In addition, they can Fall Back and still shoot and/or charge in the same turn.

Used By (1)