Wyches

(Unit)
Type: unit
Category: Troops
Categories: Troops, Faction: Aeldari, Faction: Drukhari, Faction: , Infantry, Wyches
LinkId: 1b87-3f42-1264-083c
Hidden: false
Costs: 2 PL
Options (4)
Rules (5)
Power from Pain
Battle Round 1 - Inured to Suffering: Roll a D6 each time a model with this ability loses a wound.  On a 6 the model does not lose that wound.
Battle Round 2 -  Eager to Flay: You can re-roll the dice when determining how far a unit with this ability moves when it Advances or charges.
Battle Round 3 -  Flensing Fury: You can add 1 to hit rolls made for a unit with this ability in the Fight phase.
Battle round 4 -  Emboldened by Bloodshed: Units with this ability automatically pass Morale tests (do not roll the dice).
Battle Round 5+ -  Mantle of Agony: Subtract 1 from the Leadership of enemy units that are within 6" of any units with this ability in the Morale phase.
Combat Drugs
D6
1 - Adrenalight:+1 Attack
2 - Grave Lotus: +1 Strength
3 - Hypex: +2 Move
4 - Painbringer: +1 Toughness
5 - Serpentin: +1 Weapon Skill
6 - Splintermind: +2 Leadership
Strength from Death
As soon as any unit is destroyed, all units from your army with this ability benefit from Soulburst actions until the end of the turn. Whilst a unit is benefiting from Soulburst actions, it always fights first in the Fight phase, even if it didn't charge. If a model that is benefiting from Soulburst actions made a charge move this turn, or already has an ability that allows it to always fight first in the Fight phase, then whilst it is benefiting from Soulburst actions you also add 1 to hit rolls for attacks made with melee weapons by that model. If the enemy has units that made a charge move this turn, or that have abilities that allow them to always fight first in the Fight phase, then alternate choosing units to fight with, starting with the player whose turn is taking place.
Reclaim the Galaxy
A unit with this ability that is within range of an objective marker controls it even if there are more enemy models within range of it. If an enemy unit within range of the objective marker has a similar ability, then it is controlled by the player who has the most models in range as usual.
Vanguard of the Dark City
If your army is Battle-forged, all Troops units in Drukhari detachments gain this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls that objective marker even if there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then the objective marker is controlled by the player who has the most models within range as normal.

Profiles:

Abilities
No Escape:

Roll off if an enemy INFANTRY unit within 1" of any models with this ability wishes to Fall Back. The enemy unit can only Fall Back if the player commanding it wins the roll-off.

Dodge:

Models in this unit have a 6+ invulnerable save, which is increased to a 4+ invulnerable save in the Fight phase.

Weapon RangeTypeSAPDAbilities
Plasma Grenade

6"

Grenade D6

4

-1

1

-

Modifiers:

add category Faction: Reborn Drukhari
1 selections of Ynnari Detachment in force (recursive)
add category Faction: Ynnari
1 selections of Ynnari Detachment in force (recursive)
remove category Faction:
1 selections of Ynnari Detachment in force (recursive)
remove category Faction:
1 selections of Ynnari Detachment in force (recursive)
remove category Faction:
1 selections of Ynnari Detachment in force (recursive)
set PL 4
6+ selections of 5 - 20 Wyches in Wyches
set PL 6
and
11+ selections of 5 - 20 Wyches in Wyches
15- selections of 5 - 20 Wyches in Wyches
set PL 8
16+ selections of 5 - 20 Wyches in Wyches
set hidden true
or
1 selections of Haemonculus Coven in force (recursive)
1 selections of Kabal in force (recursive)
Used By (1)
Aeldari - Drukhari(Catalogue)