4. Protect/Jinx

(Entry)
Type: upgrade
EntryId: 78e8-56b7-57d7-aa53
Hidden: false

Constraints:

max: 1

Profiles:

Psychic Power Warp ChargeRange
4.1 Protect

7

18"

Choose a friendly ASURYANI INFANTRY or ASURYANI BIKER unit within 18" of the psyker - add 1 to the saving throws made for that unit until your next Psychic phase.

4.2 Jinx

7

18"

Choose an enemy unit within 18" of the psyker – your opponent must subtract 1 from all saving throws made for that unit against attacks made by Asuryani units from your army until the start of your next Psychic phase.