6. Empower/Enervate

(Entry)
Type:

upgrade

EntryId:

107a-bbf1-ed65-217c

Hidden:

false

Constraints:

max: 1

Profiles:

Psychic Power Warp ChargeRange
6.1 Empower

6

18"

Choose a friendly ASURYANI INFANTRY or ASURYANI BIKER unit within 18" of the psyker - add 1 to wound rolls in the Fight phase for that unit until your next Psychic phase.

6.2 Enervate

6

18"

Choose an enemy unit within 18" of the psyker - your opponent must subtract 1 from all wound rolls made for that unit in the Fight phase until your next Psychic phase.

Building an army? Create, validate and share your list with New Recruit, army builder for Warhammer 40,000 8th Edition and many more games.

Try the builder