6. Empower/Enervate

(Entry)
Type: upgrade
EntryId: 107a-bbf1-ed65-217c
Hidden: false

Constraints:

max: 1

Profiles:

Psychic Power Warp ChargeRange
6.1 Empower

6

18"

Choose a friendly ASURYANI INFANTRY or ASURYANI BIKER unit within 18" of the psyker - add 1 to wound rolls in the Fight phase for that unit until your next Psychic phase.

6.2 Enervate

6

18"

Choose an enemy unit within 18" of the psyker - your opponent must subtract 1 from all wound rolls made for that unit in the Fight phase until your next Psychic phase.