Hive Guard

(Entry)
Type: model
EntryId: cacdc54c-c9b2-a2d5-3b1b-5504a35c564a
Hidden: false
Costs: 55 pts

Constraints:

min: 1
max: 3
Options (3)
Must choose one of the following set of arms::
Rules (2)
Instinctive Behaviour - Lurk
1-3 - Survive: The unit is treated as having failed a Morale test and must immediately
Fall Back.

4-5 - Seek Cover: In the Movement phase, the unit is not slowed by difficult terrain,
though its models must take Dangerous Terrain tests as normal. In the Shooting phase,
the unit can Run, but it can only shoot if it is in a building or area terrain (if the unit is
partially within area terrain, only those models within area terrain are allowed to shoot).
The unit cannot charge in the Assault phase.

6 - Stalk: This follows all the rules for Seek Cover (above). In addition, the unit gains the
Stealth special rule.
Very Bulky
Very Bulky models count as three models for the purposes of Transport Capacity.

Profiles:

Unit Unit TypeWSBSSTWIALdSave
Hive Guard

Infantry

4

3

5

6

2

2

2

7

4+