Feel No Pain When a model with this special rule suffers an unsaved Wound, it can make a special Feel
No Pain roll to avoid being wounded (this is not a saving throw). Roll a D6 each time an
unsaved Wound is suffered. On a 4 or less, you must take the Wound as normal. On a 5+,
the unsaved Wound is discounted - treat it as having been saved. Note that Feel No Pain
rolls cannot be made against unsaved Wounds that inflict Instant Death, but can be made
against Wounds caused by Perils of the Warp.
If a unit has the Feel No Pain special rule with a number in brackets afterwards - Feel No
Pain (6+), for example - then the number in brackets is the D6 result needed to discount
the Wound.
If one or more models in a unit have the Feel No Pain special rule, then the Mixed Saves
method of Wound allocation should always be used for allocating Wounds and removing
casualties from that unit; Feel No Pain rolls should be individually made after each failed
save.