(Apoc) Warlord Battle Titan [30k Rules]

(Unit)
Type: model
Category: Lord of War
Categories: Lord of War
LinkId: 3963-5edd-97f4-f327
Hidden: false
Costs: 2750 pts
Options (8)
Rules (4)
Reactor Meltdown (Warlord)
Warlord Catastrophic Damage Table uses 12"/24"/36" blast measurements. Do not remove the Warlord after explosion. It stays on the table as Impassible Terrain.

D6                    Result                           S                 AP
 1                   Explosion                    D/8/4             2/3/5
2-3        Devastating Explosion        D/10/6           2/3/4
4-6             Titanic Explosion            D/D/D            1/2/2
Towering Monstrosity (Warlord)
The Warlord Titan may only be hit on a 6 by Infantry and Monstrous Creatures of any type in an assault, and on a 5 or 6 by Super-heavy Walkers and Gargantuan Creatures in an assault.

The Warlord Titan may never be locked in an assault.

The Warlord Titan is completely immune to the effects of Haywire attacks, dangerous terrain, and psychic attacks other than Witchfire powers, which must attempt to damage it normally.

The Warlord Titan's Stomp attack uses the Large Blast marker.

The Warlord Titan's carapace-mounted weapons may not target models closer than 24" from its hull, unless they are Flyers, Flying Monstrous Creatures or other Super-heavy vehicles or Gargantuan Monstrous Creatures.
Reinforced Structure
The Warlord Titan has an invulnerable save of 5+ against any attacks that have breached its void shields.
World Burner
The Warlord Titan may use any of its Blast marker weapons to target areas of the battlefield, rather than enemy units if it wishes, including buildings and ruins, etc.

Profiles:

Walker WSBSSFrontSideRearIAHP
Mars Warlord Battle Titan

2

4

D

15

15

14

1

3

30

Vehicle (Super-heavy Walker)

Wargear Item
Void Shield:

Each hit scored against a Titan will instead hit a void shield (whilst at least one remains active). Close combat attacks come from inside the shield and therefore are not stopped. Void shields have an Armour Value of 12. A Glancing hit or Penetrating hit (or any hit from a Destroyer Weapon) scored against a void shield causes it to collapse. After all void shields have collapsed, further hits strike the Titan instead. At the end of each of the Titan's turns, roll a D6 for each collapsed void shield. Each roll of 5+ instantly restores one collapsed shield.

Modifiers:

set hidden true
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Used By (1)