Mori Quake Cannon

(Entry)
Type: upgrade
EntryId: 2013-c2e6-b1fa-e58c
Hidden: false
Rules (3)
Seismic Shock
Units which suffer wounds or Hull Points lost from this attack may only move at half their usual maximum movement, may not run, charge, or go Flat Out, and count as being in dangerous terrain on their next turn.
Concussive
A model that suffers one or more unsaved Wounds from a weapon with this special rule is reduced to Initiative 1 until the end of the following Assault phase.
Strikedown
Any non-vehicle model that suffers one or more unsaved Wounds or passes one or more saving throws against an attack with the Strikedown special rule moves as if it is in difficult terrain until the end of its next turn. It is a good idea to mark affected models with counters or coins so that you remember.

Profiles:

Weapon RangeStrengthAP
Mori Quake Cannon

24"-360"

D/9/6

3

Primary Weapon 1, Apocalyptic Mega-Blast, Seismic Shock, Concussive, Strikedown

Used By (2)