Lelith Hesperax has a 4+ invulnerable save. This is increaded to a 3+ invulnerable save against all wounds inflicted in the Fight sub-phase.
Armour saves cannot be taken against Wounds inflicted by Lelith Hesperax's Melee weapons.
Lelith Hesperax re-rolls all failed To Hit and To Wound rolls whilst fighting a challenge.
Re-roll any Run or Charge distance dice.
Ignore effects of Night Fighting (p135).
Turn 1 None 2 Feel No Pain (6+) 3 Feel No Pain 4 Feel No Pain, Furious Charge 5 Feel No Pain, Furious Charge, Fearless 6+ Feel No Pain, Furious Charge, Fearless, Rage
Gain +D3 attacks if the combat they are in contains more enemy models than friendly models count all models locked in the combat, not just those models that are engaged. Roll once to determine the number of bonus Attacks all Rampaging models involved in that combat receive that phase. A model that has made a disordered charge that turn receives no benefit from Rampage.
The Warlord receives +1 to the Weaponskill characteristic on his profile.
Infantry (ch)
9
3
5
6+