Lelith Hesperax

(Entry)
Type: unit
EntryId: be6eeaa7-1b22-3afe-b5e6-8fe2914008ed
Hidden: false
Costs: 150 pts

Constraints:

max: 1
max(roster): 1
Options (3)
Rules (9)
Quicksilver Dodge
Lelith Hesperax has a 4+ invulnerable save. This is increaded to a 3+ invulnerable save against all wounds inflicted in the Fight sub-phase.
The Penetrating Blade
Armour saves cannot be taken against Wounds inflicted by Lelith Hesperax's Melee weapons.
A League Apart
Lelith Hesperax re-rolls all failed To Hit and To Wound rolls whilst fighting a challenge.
Fleet
Re-roll any Run or Charge distance dice.
Independent Character
Night Vision
Ignore effects of Night Fighting (p135).
Power from Pain
Turn 
1	None
2 	Feel No Pain (6+)
3	Feel No Pain
4	Feel No Pain, Furious Charge
5	Feel No Pain, Furious Charge, Fearless
6+	Feel No Pain, Furious Charge, Fearless, Rage
Rampage
Gain +D3 attacks if the combat they are in contains more enemy models than friendly models  count all models locked in the combat, not just those models that are engaged. Roll once to determine the number of bonus Attacks all Rampaging models involved in that combat receive that phase. A model that has made a disordered charge that turn receives no benefit from Rampage.
Warlord Trait: Blood Dancer
The Warlord receives +1 to the Weaponskill characteristic on his profile.

Profiles:

Unit Unit TypeWSBSSTWIALdSave
Lelith Hesperax

Infantry (ch)

9

9

3

3

3

9

5

9

6+

Used By (2)