(E) Crimson Hunter

(Entry)
Type: model
EntryId: dc9d-6e28-143c-b33e
Hidden: false
Costs: 140 pts
Options (4)
Main Weapons:
Rules (3)
Strength from Death
Whenever a unit is completely destroyed within 7" of one or more non-vehicle units that consist only of models with this special rule, pick one of those units to make a Soulburst action.  You cannot pick a unit that is locked in combat, Falling Back, or that has Gone to Ground.  A unit making a Soulburst action can do one of the following, even if it has already done so in this turn:

* The unit can immediately move as if it were your Movement phase.
* The unit can immediately shoot (or Run or Turbo-boost) as if it were your Shooting Phase.
* The unit can immediately make a charge move as if it were your Charge sub-phase (if they do so, enemy units can fire Overwatch as if it were your Charge sub-phase). A unit that makes a charge in the Fight sub-phase does so at the end of the current Initiative step, and once they have charged, the Initiative steps continue to resolve as before (including for models in the charging unit).

A unit can only make a Soulburst action once per turn.
Vector Dancer
A model with this special rule can make an additional pivot on the spot of up to 90 degrees at the end of its move. A model that uses this extra pivot cannot move Flat Out in the following Shooting phase.
Skyhunter
When shooting at a vehicle with the Flyer type, a model with this special rule re-rolls armour penetration rolls that do not cause a glancing or penetrating hit.

Profiles:

Flyer BSFrontSideRearHPTypeCombat RolePursuitAgility
Crimson Hunter

4

10

10

10

3

Vehicle (Flyer)

Fighter

5

5

Used By (3)