Hallucinogen Grenade Launcher

(Entry)
Type:

upgrade

LinkId:

da58-0819-7180-0294

Hidden:

false

Constraints:

max: 1
min: 1
Rules (1)
Hallucinogenic
At the end of the Shooting phase, a unit that has suffered one or more hits from a weapon with this special rule in that phase must make a Pinnint test.  If that test is failed, then in addition to being Pinned the unit suffers a single Wound with no armour or cover saves allowed.  This Wound is Randomly Allocated.

Profiles:

Weapon RangeStrengthAPType
Hallucinogen Grenade Launcher

18"

1

-

Assault 1, Blast, Hallucinogenic

Used By (1)

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