Discipline: Runes of Battle

(Entry)
Type:

upgrade

EntryId:

839e-b2e0-0bb0-21d1

Hidden:

false

Rules (2)
Shrouded
A unit that contains at least one model with this special rule counts its cover save as being 2 points better than normal. Note that this means a model with the Shrouded special rule always has a cover save of at least 5+, even if it's in the open.

Cover save bonuses from the Shrouded and Stealth special rules are cumulative (to a maximum of a 2+ cover save).
Soul Blaze
If a unit suffers one or more unsaved Wounds from an attack with this special rule, it is set ablaze and continues to burn - mark it with a coin or counter as a reminder.

At the end of each turn, roll a D6 for each unit with a Soul Blaze counter on it. On a 3 or less, the flames die out and the unit is no longer ablaze - remove your reminder counter. On a 4+, the unit takes D3 Strength 4 AP5 hits with the Ignores Cover special rule. These Wounds are Randomly Allocated. A unit cannot have more than one Soul Blaze counter on it at a time.

Profiles:

Psychic Power Warp ChargePower CategoryRange
(Primaris) Conceal

1

Blessing

Self

Conceal is a blessing that targets the Psyker. Whilst the power is in effect, the Psyker has the Shrouded special rule.

(Primaris) Reveal

1

Malediction

18"

Reveal is a malediction that targets a single enemy unit within 18". Whilst the power is in effect, all models in the target unit lose the Stealth and Shrouded special rules.

1 - Renewer

1

Blessing

18"

Renewer is a blessing that targets a single friendly unit within 18". One model (of your choice) in the target unit immediately regains a Wound lost earlier in the battle. A slain model cannot be returned to play by this power.

2 - Embolden

1

Blessing

Self

Embolden is a blessing that targets the Psyker. Whilst the power is in effect, the Psyker and his unit have the Fearless special rule.

2 - Horrify

1

Malediction

18"

Horrify is a malediction that targets a single enemy unit within 18". Whilst the power is in effect, all models in the target unit suffer a -3 penalty to their Leadership.

3 - Enhance

1

Blessing

Self

Enhance is a blessing that targets the Psyker. Whilst the power is in effect, the Psyker and his unit receive a +1 bonus to their Weapon Skill and Initiative.

3 - Drain

1

Malediction

18"

Drain is a Malediction that targets a single enemy unit within 18". Whilst the power is in effect, all models in the target unit suffer a -1 penalty to their Weapon Skill and Initiative.

4 - Protect

1

Blessing

Self

Protect is a blessing that targets the Psyker. Whilst the power is in effect, the Psyker and his unit receive a +1 bonus to their Armour Save (to a maximum of 2+).

4 - Jinx

1

Malediction

18"

Jinx is a malediction that targets a single enemy unit within 18". Whilst the power is in effect, all models in the target unit suffer a -1 penalty to their Armour Save (a model with a 6+ armour save would therefore have no Armour Save)

6 - Empower

1

Blessing

Sel

Empower is a blessing that targets the Psyker. Whilst the power is in effect, the Psyker and his unit receive a +1 bonus to their Strength.

5 - Restrain

1

Malediction

18"

Restrain is a malediction that targets a single enemy unit within 18". Whilst the power is in effect, models in the target unit cannot Run.

5 - Quicken

1

Blessing

Self

Quicken is a blessing that targets the Psyker. Whilst the power is in effect, the Psyker and his unit Run an additional 3" (this will normally be D6+3").

6 - Enervate

1

Malediction

18"

Enervate is a malediction that targets a single enemy unit within 81". Whilst the power is in effect, all models in the target unit suffer a -1 penalty to their Strength.

Psychic Power (Attack) Warp ChargePower CategoryRangeStrengthAPTypeDetails
1 - Destructor

1

Witchfire

Template

5

4

Assault 1, Soul Blaze

Used By (1)

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