Artefact (DE): The Armour of Misery

(Entry)
Type: upgrade
LinkId: 254b-d41b-0cdb-5286
Hidden: false
Costs: 15 pts

Constraints:

max(roster): 1
max: 1
Rules (1)
Fear
At the start of each Fight sub-phase, a unit in base contact with one or more enemy models that cause Fear must take a Leadership test (called a Fear test) before any blows are struck. If the test is passed, all is well and there is no effect. If the test is failed, the unit succumbs to fear - all models in the unit have their Weapon Skill reduced to 1 for the remainder of that Fight sub-phase. Note that a model that causes Fear is not itself immune to Fear, and will still need to take a Fear test if it is base contact with any enemy models that cause Fear.

Profiles:

Wargear Item
The Armour of Misery:

The Armour of Misery confers a 4+ Armour Save, a 6+ invulnerable save and the Fear special rule. All enemy units within 6" of the bearer suffer a -2 Leadership penalty.

Used By (1)