Infiltration Cadre

(Unit)
Type:

unit

Category:

Auxiliary

Categories:

Auxiliary

LinkId:

7fc9-a3cd-5389-4fa1

Hidden:

false

Options (3)
Pathfinder Teams - 3 required:
Piranhas - 1 required:
Stealth Teams - 2 required:
Rules (2)
Intervention Request Beacons
If a unit from this Formation is completely destroyed, you can activate the Formation's Intervention Request Beachons. If you do so, all units you have remaining in Reserve arrive at the start of your next turn (there is no need to roll for them).
Neutralisation Lattice
If a unit from this Formation inflicts three or more markerlight hits on a target unit in a Shooting phase, inflict a single seeker missile hit on the enemy unit in addition to placing the markerlight counters. Note that you do not need to rill to hit for the seeker missile, nor do you need to have a unit capable of firing the missile in range of the target (the missiles are fired by support craft flying high above the battlefield).

Modifiers:

set hidden true
ancestor is not Tau Hunter Contingent
Used By (1)

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