Nova Reactor - R'varna class

(Entry)
Type: upgrade
EntryId: 6cb4926b-0fbc-93e6-4574-e613fff4ce29
Hidden: false

Constraints:

min: 1
max: 1
Rules (1)
Nova Reactor - R'varna class
Declare an attempt to use the nova reactor at the start of the model's Movement phase. Roll a D6. On a result of 1-2, the R'varna fails and suffers a wound (no saves of any kind may be taken). On a 3+, one of the following abilities may be used, its effects lasting until the start of the controlling player's next Movement phase.

Nova Shield: The model's Invulnerable saves are increased to 3+.

Volley Fire: The model's Pulse Submunitions Cannons can each be fired twice. Even though these weapons are fired twice, each still only counts as firing a single weapon. If this option is chosen then the R'varna may not fire its weapons at all in the subsequent turn. 

Electromagnetic Shockwave: All models within 6" of the R'varna base, enemy and friendly, suffer an immediate single Strength 2 AP 5 hit with the Haywire type.

Flank Speed: The models gains the Fleet special rule and when making a Run move, the controlling player rolls 2D6 to determine the distance moved instead of just a D6.