Wulfen

(Unit)
Type: unit
Category: Elites
Categories: Elites
EntryId: b39d-6620-f7b8-b856
Hidden: false
Options (2)
Dedicated Transport:
Rules (11)
Death Frenzy
If a model in this unit is slain in the Fight sub-phase, it can, at the end of the current Initiative step, pile in and fight before being removed as a casualty. The model can do this even if it has already fought this phase.
Curse of the Wulfen
All non-vehicle Space Wolves units within 6" of any units of Wulfen are affected by the Curse of the Wulfen. Blood Claws, Skyclaws and Swiftclaws are affected if within 12" and Long Fangs if within 3" of any unit of Wulfen. The Wulfen themselves, any units of Fenrisian Wolves or Servitors, as well as units that are embarked at the start of the turn, are not affected by the Curse of the Wulfen.
At the start of your turn (after rolling for Reserves), roll one dice for all affected units and consult the relevant table below. Units that are not locked in combat are affected by the appropriate result on the Hunt table, whilst units that are locked in combat are affected by the appropriate result on the Kill table. These effects last until the start of your next turn.
Bounding Lope
This unit can Run and charge in the same turn, and can re-roll failed charge rolls.
Curse of the Wulfen - Hunt table
(See Curse of the Wulfen special rule to determine affected units)
1-3: Predatory Pounce
Affected units have the Hammer of Wrath special rule and can re-roll failed charge rolls.
4-5: Bestial Swiftness
Add 3" to the movement distances of all models in affected units when they move in the Movement phase, when they Run and when they make charge moves.
6: Reckless Ferocity
Models in affected units have the Furious Charge special rule and gain D3 bonus Attacks for charging instead of 1 (unless they already have the Rage special rule).
Curse of the Wulfen - Kill table
(See Curse of the Wulfen special rule to determine affected units)
1-3: Preternatural Swiftness
Add 1 to the Initiative characteristic of models in affected units.
4-5: Wild Savagery
Models in affected units can re-roll all failed To Wound rolls in close combat.
6: Unstoppable Fury
Models in affected unitsthat are slain in the Fight sub-phase can, at the end of the current Initiative step, pile in and fight before being removed as casualties. Affected models can do this even if they have already fought that phase.
And They Shall Know No Fear
A unit that contains at least one model with this special rule automatically passes Fear and Regroup tests. When it Regroups, the unit does not make the 3" Regroup move, but can instead move, shoot (or Run) and declare charges normally in that turn. Furthermore, if a unit containing one or more models with this special rule is caught by a Sweeping Advance, they are not destroyed, but remain locked in combat instead.
Acute Senses
If a unit contains at least one model with this special rule, and that unit arrives on a random table edge (due to Outflank, or other special rules), then you can re-roll to see which table edge they arrive from.
Counter-attack
If a unit contains at least one model with this special rule, and that unit is charged, every model with the Counter-attack special rule in the unit gets +1 Attack until the end of the phase.

If, when charged, the unit was already locked in combat, the Counter-attack special rule has no effect.
Bulky
Bulky models count as two models for the purposes of Transport Capacity.
Feel No Pain
When a model with this special rule suffers an unsaved Wound, it can make a special Feel No Pain roll to avoid being wounded (this is not a saving throw and so can be used against attacks that state that 'no saves of any kind are allowed', for example those inflicted by Perils of the Warp).

Feel No Pain saves may not be taken against Destroyer attacks or against unsaved Wounds that have the Instant Death special rule.

Roll a D6 each time an unsaved Wound is suffered. On a 4 or less, you must take the Wound as normal. On a 5+, the unsaved  Wound is discounted - treat it as having been saved.

If a unit has the Feel No Pain special rule with a number in brackets afterwards -Feel No Pain (6+), for example - then the number in brackets is the D6 result needed to discount the Wound.
Rage
In a turn in which a model with this special rule charges into combat, it gains +2 Attacks for charging, rather than +1. A model that has made a disordered charge that turn receives no benefit from Rage.
Used By (3)