At the end of each of your turns, roll a D6 for each of your models with this special rule that has less than its starting number of Wounds or Hull Points, but has not been removed as a casualty or destroyed. On a 5+, that model regains a Wound or Hull Point lost earlier in the game.
2+ Armour Sv, 4+ Invul Sv, Bulky, Deep Strike, It Will Not Die, Relentless, may not make Sweeping Advances.