Greatpack

(Entry)
Type: unit
EntryId: 3bdb-0a80-f398-f241
Hidden: false
Options (8)
0-1 Wolf Scouts:
0-2 Lone Wolves:
1-2 Long Fangs:
1-3 Blood Claws:
3-5 Grey Hunters/Land Speeders:
Rules (2)
Jarl of Russ
If this Formation is your Primary Detachment, or is part of your Primary Detachment, you can re-roll the result when rolling on the Warlord Traits table in Codex: Space Wolves
Cunning of the Wolf
Before deployment, roll a D6 for each unit in a Greatpack, adding 2 to the result if the unit's Battlefield Role is Troops and it has been joined by an Independent Characterfrom this Formation (before rolling, inform your opponent which Independent Characters, if any, will start the game joined to which Troops units). On a 6+, that unit has the Outflank special rule. In addition, if a Greatpack is lead by a Wolf Lord, at the start of each of your turns after the first, you may select one unit from this Formation that is in Reserves. That unit automatically passes its Reserve Roll to arrive this turn (no dice roll is necessary).
Used By (1)