Grav-Cannon and Grav-Amp

(Entry)
Type:

upgrade

LinkId:

dd14-cdcd-4ed6-898c

Hidden:

false

Costs: 35 pts
Rules (2)
Concussive
A model that suffers one or more unsaved Wounds from a weapon with this special rule is reduced to Initiative 1 until the end of the following Assault phase.
Graviton
The roll needed To Wound when firing a weapon with this special rule is always equal to the armour save of the target, to a minimum of 6+. For example, when resolving a hit against a model with a 3+ armour save, you would need a 3+ To Wound. When resolving a hit against a vehicle, roll a D6 for each hit instead of rolling for armour penetration as normal. On a 1-5 nothing happens, but on a 6, the target suffers an Immobilised result and loses a Hull Point. These weapons have no effect on buildings.

Profiles:

Wargear Item
Grav-amp:

When rolling to Wound with a grav-weapon or to determine its effects on a vehicle, the bearer can re-roll the result.

Weapon RangeStrengthAPType
Grav-cannon

24"

*

2

Salvo 3/5, Concussive, Graviton

Modifiers:

set pts 25
Used By (4)

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