(FW) Knight-Captain Elam Courbray

(Entry)
Type: model
EntryId: 3d97-0c1d-2a18-fc84
Hidden: false
Costs: 185 pts

Constraints:

max(roster): 1
Options (5)
Rules (6)
Martial Contempt
Whenever Knight-Captain Courbray is part of a combat, he must issue a challenge if there are eligible opponents. In addition, Courbray may never refuse a challenge issued by an enemy character.
Chapter Tactics
When choosing an army, all models in the same Detachment or Formation must be drawn from the same Chapter.  If a unit's datasheet contains a Chapter in brackets after the Chapter Tactics special rule - for example, "Chapter Tactics (Ultramarines)" - the unit must always be drawn from this Chapter, and therefore cannot be included in a Detachment or Formation with any units that are drawn from other Chapters. All models drawn from a given Chapter benefit from that Chapter's Special Rule. If a unit contains models drawn from two different Chapters, it counts as from neither Chapter, and thus benefits from neither Chapter Tactic.
And They Shall Know No Fear
A unit that contains at least one model with this special rule automatically passes Fear and Regroup tests. When it Regroups, the unit does not make the 3" Regroup move, but can instead move, shoot (or Run) and declare charges normally in that turn. Furthermore, if a unit containing one or more models with this special rule is caught by a Sweeping Advance, they are not destroyed, but remain locked in combat instead.
Independent Character
Independent characters can join other units.  They cannot, however, join units that contain vehicles or Monstrous Creatures.  They can join other Independent Characters, though, to form a powerful multi-character unit!  Independent Characters pass Look Out, Sir rolls on a 2+. A unit that contains one or more Independent Characters does not need a double 1 to Regroup if reduced to below 25% of its starting numbres, but instead tests as if it had at least 25% remaining.

Full details in BRB. Rule too long to copy verbatim.
Counter-attack
If a unit contains at least one model with this special rule, and that unit is charged, every model with the Counter-attack special rule in the unit gets +1 Attack until the end of the phase.

If, when charged, the unit was already locked in combat, the Counter-attack special rule has no effect.
Hit and Run
A unit that contains at least one model with this special rule that is locked in combat can choose to leave close combat at the end of any Assault phase. If the unit wishes to do so, it must take an Initiative test.

If the test is failed, nothing happens and the models remain locked in the fight.

If the test is passed, choose a direction - then roll 3D6. As long as the distance rolled, in inches, is sufficient to allow the entire unit to move over 1" away from all of the enemy units they are locked in combat with, the unit breaks away from combat and must immediately move a number of inches in the chosen direction equal to the 3D6 result, ignoring the models they were locked in combat with. No Sweeping Advance rolls are made. Enemy units that are no longer locked in combat immediately Consolidate D6".

A Hit & Run move is not slowed by difficult terrain, but takes Dangerous Terrain tests as normal. It may not be used to move into base or hull contact with enemy units, and models instead stop 1" away. If there are units with this rule on both sides who wish to disengage, roll-off to determine who goes first and then alternate disengaging them. If the last of these ends up no longer in combat, it Consolidates instead.

Profiles:

Unit Unit TypeWSBSSTWIALdSave
Elam Courbray

Jump Infantry (Character)

6

4

4

4

3

6

3

9

3+/4++

Wargear Item
Warlord Trait: Firefall:

If Knight-Captain Courbray is the army's Warlord, he must be placed in reserve and arrive via Deep Strike so long as the mission allows it. When he (and any attached unit) deploys via Deep Strike, a single Firefall attack is made before the unit deploys. This attack may target any point on the tabletop and scatters the full distance shown by the roll, unmodified by any BS score. Once the attack has been resolved, Courbray and his squad may deploy anywhere within 6" of the template using the Deep Strike rules, but do not scatter (they may deploy elsewhere normally via Deep Strike if desired). Range Str AP Type Firefall - 5 - Heavy 1, Barrage, Large Blast (5")

Modifiers:

set hidden true
0 selections of Fire Hawks in force (recursive)
Used By (1)