The Eternal Dance

(Rule)
Description: At the start of each of the controlling player's Shooting phases, the Masque must choose one dance to perform. These abilities target one unengaged, non-vehicle enemy unit within 12" within the Masque's line of sight. The Dance of Caging: Until the start of the Masque's next shooting phase, the target unit suffers a -5 penalty to WS (to a minimum of 1) and can only move, run, charge, and fall back D3". The Dance of Death: The target unit suffers a number of S1 hits equal to the number of models in the unit. These hits are resolved at AP2, and have the Ignores Cover special rule - allocate any Wound as for a shooting attack. The Dance of Dreaming: Until the start of the Masque's next Shooting phase, the target unit suffers a -5 penalty to their BS (to a minimum of 1) and cannot fire Overwatch.