Description: (3 Warp Charges) This power must be manifested at the start of the manifesting unit's turn. Place a marker (a small coin is ideal) within 24" of a model from the formation. The marker remains in play until the start of the manifesting unit's next turn. While the marker is in play, all friendly models that target an enemy unit that is within 12" of the marker may re-roll failed To Hit and To Wound rolls against that unit.