Psychic Abomination

(Rule)
Description: All Psykers, friend or foe, within 12" of a model with this special rule have -3 Leadership, do not generate any Warp Charge (i.e. they do not add dice to their owning player's Warp Charge Pool in the Psychic phase) and only harness Warp Charge points on a roll of 6, even if the unit would otherwise harness Warp Charge on another result. A unit that includes any models with this special rule can never be targeted or affected by psychic powers - other units in the unit's vicinity that are hit by beam or nova powers, or by witchfire powers that use templates, are hit/ affected normally. Any blessing or malediction psychic powers affecting a unit are immediately nullified if the unit moves within 12" of a model with this special rule or vice versa. The Psychic Abomination special rule does not apply whilst the unit with this special rule is embarked in a Transport or building.