Nova Reactor - R'varna class

(Rule)
Description: Declare an attempt to use the nova reactor at the start of the model's Movement phase. Roll a D6. On a result of 1-2, the R'varna fails and suffers a wound (no saves of any kind may be taken). On a 3+, one of the following abilities may be used, its effects lasting until the start of the controlling player's next Movement phase. Nova Shield: The model's Invulnerable saves are increased to 3+. Volley Fire: The model's Pulse Submunitions Cannons can each be fired twice. Even though these weapons are fired twice, each still only counts as firing a single weapon. If this option is chosen then the R'varna may not fire its weapons at all in the subsequent turn. Electromagnetic Shockwave: All models within 6" of the R'varna base, enemy and friendly, suffer an immediate single Strength 2 AP 5 hit with the Haywire type. Flank Speed: The models gains the Fleet special rule and when making a Run move, the controlling player rolls 2D6 to determine the distance moved instead of just a D6.