Mindlock

(Rule)
Description:

If it does not contain a Techmarine, an unengaged unit that contains at least one model with this special rule must roll a D6 at the start of its turn. On a 4+, this special rule has no effect this turn. On a 1, 2, or 3, the unit is mindlocked until the start of its following turn. A mindlocked unit may not voluntarily move, shoot, or charge, but must still complete compulsory moves, such as Pile In and Fall Back moves.

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