Master of Mechanisms

(Rule)
Description: Master of Mechanisms, at the start of the shooting phase, the controlling player may choose to do the following options instead of shoot. Repair a vehicle (in base contact or embarked upon): Roll a D6 (+1 for mechatendrils). On a 5+, the vehicle may regain a lost Hull Point or repair a weapon destroyed/immobilised result. Curse: Roll to hit as per normal againt one enemy vehicle within 18". If successful, the enemy vehicles weapons have gets hot until the end of its next turn.