Description: An army that includes a Warlord with this ability must select one friendly vehicle chosen from the Ork Dread Mob army list after it has been deployed, and roll on the table below, applying the result to the vehicle. This effect may not be used on Super-heavy vehicles, or vehicles that form part of a squadron.
1-2 - Scrap Covered Monstrosity: If this vehicle had the fast type, it loses it. If it did not have the fast type, it becomes Heavy. In addition it gains +1 Hull Point
3-4 -Supa Turbo-thrusta: If the vehicle has the Heavy type it loses it, and if it did not have the Heavy type it gains the jink special rule. On any turn in which the vehicle does not move Flat Out, it may choose to activate the Supa Turbo-thrusta in the Shooting phase. When it does so roll a D6. On a 1, the vehicle is Immobilized but doesn't lose a hull point for the next turn. This does not cause a flyer to crash. On a 2-6 The vehicle immediately moves 2D6* directly fowards. If it contacts any enemy vehicles or units, it is considered to have either Rammed or Tank Shocked them as appropiate and ends its movement after resolving the attack.
During a Supa Turbo-thrusta move the vehicle is unaffected by difficult terrain, but takes dangerous terrain tests as normal. Stop if the move would take you into impassible terrain.
5-6 - Armour Burnin' Dakka: The controlling player may, in any turn or phase, choose to fire any of the weapons on the vehicle using the Armour Burnin' Dakka when they would normally be allowed to shoot with the vehicle - this choice is made before any dice are rolled for that shot. The chosen Weapons gain the Rending and Gets Hot special rules.