Description: At the start of each Movement phase, choose one of the four elemental powers. The Ethereal, and all friendly non-vehicle Tau Empire models within 12" benefit from the power until the start of the Ethereal's next Movement phase. If the Ethereal is slain, the power ends.
- Calm of Tides: Stubborn.
- Storm of Fire: Fire an extra shot with pulse weapons when target is within half range. This affects Kroot pulse rounds but not pulse bombs.
- Sense of Stone: Feel No Pain (6+) .
- Zephyr's Grace: Fire Snap Shots after running.