Hyperspace Tunnel

(Rule)
Description: During their Movement phase, a Translocator Flight of two or more Night Scythes can create a Hyperspace Tunnel. If they do so, no units can embark or disembark from the Night Scythes this turn. If there are two Night Scythes in the Formation, place the Apocalyptic Blast marker within 12" of one of them. If there are three or more Night Scythes, use the Apocalyptic Megablast marker instead. When this has been done, choose up to D3+1 unengaged friendly non-vehicle units that have more than half of their models under the marker. Remove those units from the board. Then move the marker to anywhere within 72" of at least one of the Translocator Flight's models. When this has been done, the player that owns the units that were removed immediately Deep Strikes those units back into play. The first model in each of the Deep Striking units must be placed under the marker before rolling for scatter.