Description: A Zooming Flyer with the Air Leviathan Combat Role may choose to have any weapons it carries with Strength 7 or less fire as Defensive Weapons in any given Shooting phase. A Defensive Weapon must fire using the Skyfire special rule, and each Defensive Weapon may fire at a different target. In addition, Defensive Weapons do not count against the number of weapons a Flyer may use in a single Shooting phase.
During the Dogfight phase, if a player has any Air Leviathan in Reserves or Ongoing Reserves, they must roll an additional D6 during the Interception sub-phase and use the single lowest dice result to determine their score. Air Leviathan count as Bombers when determining the player's score during that sub-phase. Also, if chosen as the defending Flyer, an Air Leviathan that is not performing a Head-on Pass may choose to designate any of its Strength 7 or less weapons as Defensive Weapons as though it were a Shooting phase - these weapons may each make a single attack upon the opposing Flyer after all other weapons fire has been resolved regardless of line of sight or range and using the Skyfire special rule.