Blood Tithe reference table

(Rule)
Description: Tithe Costs/Bonus 1. Infernal contempt: All friendly units with Blood for the Blood God! gain Adamantium will until your next turn. 2. Insatiable Bloodlust: All friendly units with Blood for the Blood God! have Furious charge and Rage until the start of your next turn. 3. Unstoppable Ferocity: All friendly units with Blood for the Blood God! have Feel No Pain until your next turn. 4. Apocalyptic Fury: All friendly units with Blood for the Blood God! gain +1 Attack until your next turn. 5. Daemontide: A unit of 8 Bloodletters or 5 Flesh hounds is placed within 12" of a friendly unit with Blood for the Blood God! 6. Harbingers of Blood and Brass: A unit of 3 Bloodcrushers or 1 skull cannon is placed within 12" of a friendly unit with Blood for the Blood God! 7. Dark Apotheosis: Pick a (non-daemon) champion with Blood for the Blood God! and roll a Ld check. If failed he turns into a spawn. If passed he becomes a Daemon Prince, retaining Warlord traits and Artefacts (where permitted). New model carries over the Warlord status and therefore does not confer Slay the Warlord to the opponent (until new model dies). 8. Fury Unbound: Pick a (non-daemon) champion with Blood for the Blood God! and roll a Ld check. He is removed as a casualty. If failed, nothing happens. If successful, then a Bloodthirster is placed within 6" of him before being removed. If the Bloodthirster is summoned and the chosen character was a warlord, then the Bloodthirster becomes the warlord (denying Slay the Warlord, retaining Warlord traits) until the greater daemon is killed.