Discipline: Powers of the Witch

(Entry)
Type:

upgrade

EntryId:

6420-93ab-88a5-6c6d

Hidden:

false

Constraints:

max: 1
Rules (1)
Haywire
When a weapon with this special rule hits a vehicle, roll a D6 to determine the effect rather than rolling for armour penetration normally: 1: No effect; 2-5: Glancing hit; 6: Penetrating hit

Profiles:

Psychic Power Warp ChargePower CategoryRange
Creeping Terror

1

Malediction

12"

The target unit reduceds its Initiative value to 1 and may only fire snap shots until the end that units next turn. Units with the Fearless special rule are unaffected by this power, and units with the And They Shall Know No Fear special rule or Stubborn special rule may attempt a leadership test, which if passed allows them to ignore the effects of this power.

Unnatural Vigour

1

Blessing

12"

A unit affected by this power gains the Fleet and Crusader special rules for its duration.

Psychic Power (Attack) Warp ChargePower CategoryRangeStrengthAPTypeDetails
Warp Flux

1

Witchfire

12"

7

-

Assault 1, Blast, Haywire

Used By (1)

Building an army? Create, validate and share your list with New Recruit, army builder for Warhammer 40,000 7th Edition and many more games.

Try the builder