All of the units of Boyz and the Warboss form a single unit known as the Green Tide. the Warboss cannot leave this unit. The Green Tide Counts as 11 units for Victory Points purposes if it is completely destroyed. If the Green Tide ever rolls a Breaking Heads or Squabble result on the Mob Rule table, any resulting hits are allocated by the Formation's controlling player
Models in the Green Tide gain the Hammer of Wrath special rule in any Assault phase in which they successfully charge an enemy unit and the dice rolled for their charge range is 10 or more (before modifiers). Note that the unit does not need to move the full distance rolled to gain the effect.
If the Formation's Warboss is your Warlord, he can use the WAAAGH! special rule each and every turn after the first.