Warlord

(Entry)
Type: upgrade
LinkId: a52b-19f1-8c4a-6d37
Hidden: false

Constraints:

max: 1
max(roster): 1
min: 1
max: 1
Rules (13)
Warlord
Ork Tactical Objectives
Warlord Trait: Waaagh! Ghazghkull
1 Supa-shootist
2 Waaagh!-mongerer
3 Madboy
4 A Kunnin' Plan
5 Kallin' in a Favour
6 Dead 'Ard
Foot of Gork (or is it Mork?)
Finest Hour
Warlord Trait: Planetstrike Attacker
1 Siege Breaker
2 Burner of Worlds
3 Fortress Destroyer
4 Master of Timing
5 Lord of Precision
6 Strategic Attacker
Warlord Trait: Planetstrike Defender
1 Protector of Worlds
2 Fortress Commander
3 Lord of the Ambush
4 Prescient Defender
5 Counterfire Master
6 Strategic Defender
Warlord Trait 1: Prophet of the Waaagh!
The Warlord gains the Waaagh! specialrule (pg 54). If the Warlord already has the Waaagh! special rule then, in addition to the usual effects, all friendly models with the 'Ere We Go! special rule gain the Fearless special rule when he calls a Waaagh!, until the start of thier next turn.
Warlord Trait 2: Bellowing Tyrant
The Warlord, and all friendly units with the Orks Faction within 12" of him, re-roll failed Morale checks and Pinning tests.
Warlord Trait 3: Like a Thunderbolt!
The Warlord, and all friendly units with the Orks Faction within 12" of him, can re-roll all the dice when determining Run moves or charge ranges.
Warlord Trait 4: Brutal but Kunnin'
The Warlord can re-roll one failed To Hit or To Wound roll each turn.
Warlord Trait 5: Kunnin' but Brutal
The Warlord can re-roll one failed armour or invulnerable saving throw each turn.
Warlord Trait 6: Might is Right
The Warlord receives +1 to the Strength characteristic on his profile.
Used By (37)