(FW) Tesseract Ark

(Unit)
Type:

model

Category:

Heavy Support

Categories:

Heavy Support

LinkId:

d1e68752-8c57-b08a-7f5e-c29399a319a0

Hidden:

false

Costs: 250 pts
Options (2)
Rules (2)
Tesseract Implosion
Should a Tesseract Ark suffer a Weapon Destroyed result against ist Singularity Chamber, roll a D6.  On a 4+, an implosion occurs, the Ark itself is destroyed and removed from play and all models within 6" suffer a Strength 6 AP- hit.  Likewise, should the Ark suffer an Explodes! result on the Vehicle Damage chart, a Strength 6 AP- hit is inflicted on all models within 6" rather than the usual effect.
Living Metal
A model with this special rule ignores the effects of Crew Shaken (but still loses a Hull Point). At the end of each of your turns, roll a D6 for each of your Heavy or Super-heavy vehicles with this special rule that has less than its starting number of Hull Points, but has not been destroyed. On a roll of a 6, that model regains a Hull Point lost earlier in the game.

Profiles:

Vehicle BSFrontSideRearHP
Tesseract Ark

4

12

12

12

4

Vehicle (Tank, Skimmer, Heavy, Open-topped)

Wargear Item
Quantum Shielding:

A vehicle equipped with active quantum shielding counts all of its Front and Side Armour Values as 13. A vehicle's quantum shielding is active until it suffers a penetrating hit, at which point it immediately deactivates. For the remainder of the battle after a vehicle's quantum shielding deactivates, all subsequent hits against that vehicle (including hits made from subsequent shooting attacks in the same phase - either from a different weapon or a different unit - or hits made at a lower Initiative step in close combat) are treated as though the vehicle was not equipped with quantum shielding.

Used By (1)

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