Formation: Living Tomb

(Entry)
Type: upgrade
EntryId: 6c08-2f39-7851-96b1
Hidden: false
Options (2)
Rules (3)
Precision Arrival
All units in this Formation must be placed into Deep Strike Reserve. Do not make Reserve Rolls for the Obelisk from this Formation; it automatically arrives on the controlling player's second turn. When arriving from Deep Strike Reserve, Monoliths from this Formation do not scatter if they are placed within 12" of the Obelisk from this Formation.
Tomb Nexus
Immediately after a Monolith from this Formation arrives from Deep Strike Reserve, you can choose one friendly unit with the Necrons Faction consisting entirely of models with either the Infantry or Jump Infantry unit type that is in Reserves or Ongoing Reserves. The chosen unit is placed as if it were disembarking from the Monolith's eternity gate. Any models that cannot be placed are removed as casualties, but the unit is otherwise treated exactly as if it were disembarking from a Transport vehicle.
Deep Strike
Deep Strike Mishap Table: D6 Roll

1: Terrible Accident! - The entire unit is destroyed!

2-3: Misplaced - Your opponent may deploy the unit anywhere on the table (excluding impassable terrain, but including difficult terrain, which of course counts as dangerous for Deep Striking units), in a valid Deep Strike formation, without rolling for scatter. Units embarked on a misplaced Transport can disembark during their Movement phase as normal.

4-6: Delayed - The unit is placed in Ongoing Reserves.
Used By (1)