Subterranean Uprising

(Unit)
Type: upgrade
Category: Formation
Categories: Formation
LinkId: 9931-cd08-49df-5b3b
Hidden: false
Options (4)
Aberrants - 0 to 3:
Acolyte Hybrids - 2 to 4:
Hybrid Metamorphs - 1 to 3:
Primus:
Rules (3)
Time to Rise Up
All the units in a Subterranean Uprising must Infiltrate during deployment, and set up using the Cult Ambush special rule. When rolling on the Cult Ambush table for a unit in the Formation, roll two dice instead of one and choose either of the results.
Meticulous Planner
If a unit in this Formation has been joined by a Primus, you can roll three dice instead of one when rolling on the Cult Ambush table for this unit, and select any of the results.
Infiltrate
Units that contain at least one model with this special rule are deployed last, after all other units (friend and foe) have been deployed. If both sides have Infiltrators, the players roll-off and the winner decides who goes first, then alternate deploying these units.

Infiltrators can be set up anywhere on the table that is more than 12" from any enemy unit, as long as no deployed enemy unit can draw line of sight to them. This includes in a building, as long as the building is more than 12" from any enemy unit. Alternatively, they can be set up anywhere on the table more than 18" from any enemy unit, even in plain sight.

If a unit with Infiltrate deploys inside a Dedicated Transport, they may Infiltrate along with their Transport. 

A unit that deploys using these rules cannot charge in their first turn. Having Infiltrate also confers the Outflank special rule to units of Infiltrators that are kept as Reserves.

If a unit has both the Infiltrate and Scout special rule, that unit can deploy as per the Infiltrate special rule and then redeploy as per the Scout special rule.
Used By (1)