The Emperor's Sword

(Entry)
Type: upgrade
EntryId: 38c8-5944-e038-2369
Hidden: false

Constraints:

max: 1
min: 1
Rules (5)
Touch of the Emperor
Any attacks with this weapon with a To Hit roll of 6 are resolved at Strength D rather than Strength 10.
Whirling Flame
In the Fight sub-phase, rather than making attacks normally, Guilliman can make a number of attacks with this weapon against each enemy unit engaged in his combat equal to the number of models from that unit within 1" of him.
Armourbane
If a model has this special rule, or is attacking with a Melee weapon that has this special rule, it rolls an additional D6 for armour penetration in close combat.

If a model makes a shooting attack with a weapon that has this special rule, it rolls an additional D6 for armour penetration. In either case, this special rule has no effect against non-vehicle models.
Soul Blaze
If a unit suffers one or more unsaved Wounds from an attack with this special rule, it is set ablaze and continues to burn - mark it with a coin or counter as a reminder.

At the end of each turn, roll a D6 for each unit with a Soul Blaze counter on it. On a 3 or less, the flames die out and the unit is no longer ablaze - remove your reminder counter. On a 4+, the unit takes D3 Strength 4 AP5 hits with the Ignores Cover special rule. These Wounds are Randomly Allocated. A unit cannot have more than one Soul Blaze counter on it at a time.
Concussive
A model that suffers one or more unsaved Wounds from a weapon with this special rule is reduced to Initiative 1 until the end of the following Assault phase.

Profiles:

Weapon RangeStrengthAP
The Empereor's Sword

-

10

1

Melee, Armourbane, Concussion, Soul Blaze, Touch of the Emperor, Whirling Flame