Hornet Swarm [FW]

(Unit)
Type: upgrade
Category: Auxiliary
Categories: Auxiliary
LinkId: 81f9-b91f-87d3-efe4
Hidden: false
Options (1)
Squadron Members - 3 to 6:
Rules (6)
Swift Assault
On the turn in which this squadron enters play from Reserves, it may use the Jink special rule and fire all weapons at full BS (as long as the squadron does not also move Flat Out, in which case the restrictions of the Skimmer Assault special rule apply).
Death Knell
When rolling to bring a Hornet Swarm squadron into play from Reserves, the score require to bring them into play is 2+, as long as the controlling player achieved at least one Primary or Secondary objective in their previous turn.
Hornet Swarm
All Hornets bought as part of this Formation form a Vehicle Squadron and must take the same upgrades.
Acute Senses
If a unit contains at least one model with this special rule, and that unit arrives on a random table edge (due to Outflank, or other special rules), then you can re-roll to see which table edge they arrive from.
Scout
After both sides have deployed (including Infiltrators), but before the first player begins his first turn, a unit containing at least one model with this special rule can choose to redeploy. If the unit is Infantry, Artillery, a Walker or a Monstrous Creature, each model can redeploy anywhere entirely within 6" of its current position. If it is any other unit type, each model can instead
redeploy anywhere entirely within 12" of its current position. During this redeployment, Scouts can move outside the owning player's deployment zone, but must remain more than 12" away from any enemy unit. A unit that makes a Scout redeployment cannot charge in the first game turn. A unit cannot embark or disembark as part of a Scout redeployment. 

If both sides have Scouts, roll-off; the winner decides who redeploys first. Then alternate redeploying Scout units.

If a unit with this special rule is deployed inside a Dedicated Transport, it confers the Scout special rule to the Transport (though a disembarkation cannot be performed as part of the redeployment). Note that a Transport with this special rule does not lose it if a unit without this special rule is embarked upon it. Having Scout also confers the Outflank special rule to units of Scouts that are kept as Reserves.

If a unit has both the Infiltrate and Scout special rule, that unit can deploy as per the Infiltrate special rule and then redeploy as per the Scout special rule.
Skimmer Assault
A vehicle with this special rule that moves Flat Out may fire all its weapons as Snap Shots in the same turn.
Used By (1)