Khorne Tower of Skulls

(Unit)
Type:

upgrade

Category:

Lord of War

Categories:

Lord of War, Lord of War

LinkId:

5e00-7f93-f6eb-845f

Hidden:

false

Costs: 750 pts
Options (4)
Rules (6)
Reknit Form
The tower of skulls regains a lost hull point for every 10 wounds it inflicts that phase
Runes of the Blood God
A psyker who targets the Tower suffers a perils of the warp regardless of circumstance. If they rolled a double 1 or double 6 they then suffer a Terrors of the Warp as well.
Daemon
Models with the Daemon special rule have a 5+ invulnerable save, and also have the Fear special rule.
Daemonforge
Once per game, a model with this rule may re-roll failed to wound/penetration rolls. Declare at the start of the shooting or assault phase that you are using this ability.
At the end of the phase, roll a D6, on a 1 the unit loses a HP with no saves allowed.
It Will Not Die
At the end of each of your turns, roll a D6 for each of your models with this special rule that has less than its starting number of Wounds or Hull Points, but has not been removed as a casualty or destroyed. On a 5+, that model regains a Wound or Hull Point lost earlier in the game.
Doomsday Reactor
When a model with this rule rolls on the Apocalyptic explosion chart, it adds +2 to the result.

Profiles:

Vehicle BSFrontSideRearHPType
Khorne Tower of Skulls

4

14

13

12

9

Super-Heavy Vehicle

Used By (1)

Building an army? Create, validate and share your list with New Recruit, army builder for Warhammer 40,000 7th Edition and many more games.

Try the builder