The tower of skulls regains a lost hull point for every 10 wounds it inflicts that phase
A psyker who targets the Tower suffers a perils of the warp regardless of circumstance. If they rolled a double 1 or double 6 they then suffer a Terrors of the Warp as well.
Models with the Daemon special rule have a 5+ invulnerable save, and also have the Fear special rule.
Once per game, a model with this rule may re-roll failed to wound/penetration rolls. Declare at the start of the shooting or assault phase that you are using this ability. At the end of the phase, roll a D6, on a 1 the unit loses a HP with no saves allowed.
At the end of each of your turns, roll a D6 for each of your models with this special rule that has less than its starting number of Wounds or Hull Points, but has not been removed as a casualty or destroyed. On a 5+, that model regains a Wound or Hull Point lost earlier in the game.
When a model with this rule rolls on the Apocalyptic explosion chart, it adds +2 to the result.
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Super-Heavy Vehicle