Possessed

(Unit)
Type: unit
Category: Elites
Categories: Elites
LinkId: 31b3-40bc-05fe-ed0f
Hidden: false
Options (7)
Rules (4)
Vessels of Chaos
At the start of each fight sub-phase, roll a D3 on the mutation table provided in Codex: Khorne Daemonkin for each friendly Possessed unit locked in combat. The unit (and all models in it,) recieves the corresponding result until the end of the Game Turn.

D3 / Mutation
1 Strength of the Damned: The Possessed re-roll all failed To Wound rolls.
2 Vorpal Claws: The Possessed' s Melee weapons are AP3.
3 Supernatural Speed: The Possessed gain +1 Attack and +1 Initiative.
Blood for the Blood God!
A Khorne Daemonkin army generates Blood Tithe points that the player keeps track of (up to a max of 8 Tithes). These Blood Tithes are earned by:

1. A unit containing this rule either being completely destroyed, or completely destroying an enemy unit.
2. A Character with this rule is either slain, or slays an enemy character in a challenge.

At the start of the player turn, the player may choose to spend the Blood Tithes (Blood Tithe chart is found in Codex: Khorne Daemonkin). The remaining Blood Tithes are then lost as part of the purchase. The player may still continue to harvest Tithe after all purchases.
Fearless
Units containing one or more models with the Fearless special rule automatically pass Pinning, Fear, Regroup tests and Morale checks, but cannot Go to Ground and cannot choose to fail a Morale check due to the Our Weapons Are Useless rule. If a unit has Gone to Ground and then gains the Fearless special rule, all the effects of Go to Ground are immediately cancelled.
Fleet
A unit composed entirely of models with this special rule can re-roll one or more of the dice when determining Run moves and charge ranges (such as a single D6 from a charge range roll, for example).
Used By (2)