Command Squad

(Unit)
Type:

unit

Category:

Elites

Categories:

Elites

LinkId:

6e70136d-9a07-1834-60c4-ac44213f887e

Hidden:

false

Costs: 100 pts
Options (7)
Rules (2)
Furious Charge
In a turn in which a model with this special rule charges into combat, it adds +1 to its Strength characteristic until the end of the Assault phase. A model that has made a disordered charge that turn receives no benefit from Furious Charge.
And They Shall Know No Fear
A unit that contains at least one model with this special rule automatically passes Fear and Regroup tests. When it Regroups, the unit does not make the 3" Regroup move, but can instead move, shoot (or Run) and declare charges normally in that turn. Furthermore, if a unit containing one or more models with this special rule is caught by a Sweeping Advance, they are not destroyed, but remain locked in combat instead.
Used By (5)

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